Friday, 26 August 2011

Preview: Dead Island

You kick off your vacation on the remote island of Banoi by heading to a club. You're having a good time but your a little tipsy and decide to head back to your hotel room. When you wake up, the whole hotel is deserted and there's an horde of the un-dead crawling around outside. Welcome to Dead Island. A game originally announced in 2006, Dead Island is a first-person zombie survival game based heavily around customizable melee combat. The game is said to be an "open world" game with RPG elements such as an experience system and a skill tree. The goal of the game is to protect any remaining survivors as well as trying to find a way off the island. To do this you can combine weapons and items, for example in the trailer below you can see an electrified machete. But well fighting you will have to watch your stamina as you can get tired and have to wait before resuming fighting. There have been special zombie types confirmed and you will be given a flashlight to help you see in very dark places, i.e Half Life series. I always felt a flashlight added another element to games and would be very beneficial to the atmosphere in a zombie game. This game hits shelves September 6 for the Playstation 3, Xbox 360, and PC.


The origonal logo, on top, was deemed not suitable for release in North America by the ESRB so another on, on the bottom, was released instead.

Graphics: 6.5/10
Gameplay: 7/10
Story: 7/10
Innovation: 6/10
Buying Appeal/Replay Value: 6/10

OVERALL: 6.5/10

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